For a trading-focused shop in Probably Stolen, Showcase Expansion I is the best first upgrade to prioritize if you can afford it while protecting your rent money. It costs 200 credits on Normal difficulty, adds an extra display case buyer every day, and has no ongoing maintenance fee. That makes it a cautious starting recommendation for expanding sales opportunities, rather than a promise of the highest profit in every setup. A Water Merchant opening built around Working Pipes has a different investment plan, so match the recommendation to the business you are actually running.

Furnace, Bottle Printer, Heating Plate, power cells and expanded machinery inventories in Probably Stolen.
Gameplay screenshot from the official Steam gallery.

Why Showcase Expansion I comes first

Put valuable luxury items and high-margin merchandise in the display case to make use of the additional buyer. Joe Wild's Network opens on day 7, so this recommendation concerns the Network upgrades available from that point rather than a purchase you make immediately at the start. Showcase Expansion I creates an opportunity to sell the merchandise you display; the unlock itself does not guarantee a payout.

The prices throughout this guide come from launch-build guides for Normal difficulty, so check the actual menu before committing in a later build. Hard increases Network upgrade costs by 50%, while Challenge doubles them. Accumulated Wild Favor is spent before credits, so check both balances when deciding what you can afford.

Secure inventory before paying for more customers

After the display expansion, a trading-focused shop should establish a dependable inventory source before buying extra customer traffic. The basic Red Imp Brewery introduction costs 200 credits on Normal and supplies the brewery's contact number, 8815. A free beer case arrives the following day, giving this unlock a stock-related benefit as well as access to future orders. This is the smaller brewery purchase to consider when your immediate problem is obtaining merchandise.

After the introduction, you can order beer in batches of 8 or 16 every 4 days at a 20% wholesale discount. Choose the batch size by watching how quickly beer actually sells in your shop. The larger shipment makes more sense when you can move the stock before ordering again. The discount improves the buying terms, but it does not establish a guaranteed profit or prove that every shipment will sell promptly.

Choose referrals according to your shop's bottleneck

Buyer Referral Service costs 200 credits upfront and 10 credits nightly on Normal. It adds a regular buyer and a display case buyer each day, making it worth considering once you have merchandise ready. Seller Referral Service has the same upfront and nightly costs but adds a seller each day instead. Choose between them according to whether your immediate constraint is selling available goods or finding enough resale stock.

Running both referral services can support a resale loop by increasing incoming goods and the opportunities to sell them. Each service returns 5 Wild Favor from its 10-credit nightly charge, but the full charge still leaves your credit balance. Treat that Favor as spending power for later Network purchases rather than a cash refund that reduces the bill. Keep rent money separate when deciding whether the ongoing traffic is affordable.

When wine or water deserves earlier investment

Retired Winemaker is the production alternative to the basic brewery introduction at the same 200-credit entry price on Normal. It supplies a winemaking starter kit and access to a supplier who visits every Friday. The described recipe uses 750 ml of water, up to two BloomBerries, and Yeast before fermentation begins. Regular Yeast takes two nights, while Super Yeast takes one, so this route delays returns while the wine is fermenting.

Good-quality wine has a reported selling range of approximately 150–175 credits, while finished bottles gain 3 credits in value per night of aging. The quality condition matters when comparing that range with your own bottles, and a selling price does not establish net earnings after making the wine. Aging offers another way to increase a finished bottle's listed value, but keeping it for that increase means waiting to sell rather than collecting the current sale value.

Water Trading costs 300 credits on Normal and provides purification equipment plus access to additional water-related machines. It is also required for Aquaculture later, giving a production-focused shop a reason to consider it earlier. The listed selling values per liter are 40 credits for Basewater, 100 for High-Quality, and 200 for Pure Water. These are selling values rather than net profit figures or guaranteed receipts, so they do not establish a universal payback time.

Water supply can involve further purchases: Gutterflow On Tap costs 250 credits and Rustwater On Tap costs 350 on Normal. Each provides unlimited free water of its respective grade, and these purchases are additional to Water Trading. The Working Pipes trait already supplies unlimited Rustwater from day 1, so factor that into your supply decisions. A specialized Water Merchant strategy using Working Pipes prioritizes three powered purifiers before wholesale trading; it is a separate opening rather than a universal replacement for the trading plan.

Consider requests before expensive shareholder upgrades

Marketplace Requests costs 250 credits on Normal and unlocks requests on the store PC. Customers ask for specific items at above-market prices, offering another outlet for unusual merchandise. Check active requests before disposing of slow-moving goods, since an item sitting in storage may match a request. Seller Referral Service complements this approach by adding opportunities to obtain the requested stock.

Minor Shareholder: GP Mining Coop costs 900 credits on Normal and requires a separate 250-credit introduction. It provides a 15% courier discount and 6 Metal Ore every Friday, but the guides position shareholder purchases as investments for an established shop. Minor Shareholder: Red Imp Brewery is a separate 1,450-credit purchase that provides a 15% courier discount and a free beer case every Thursday. If you mainly need beer stock now, prioritize the basic brewery introduction before tying up that larger sum.

Protect rent before expanding the business

Rent remains the limit on what you can safely invest: it keeps rising, and confiscated stock or a bad deal can jeopardize the next payment. Rent Grace has a 100-credit base cost on Normal and combines a missed payment with the following week's bill. Cozy and Normal provide a free use, while subsequent purchases double in price each time. Use the extra time to rebuild your balance, because the missed rent remains part of the next bill.